Cosmic Bloom is an open-world adventure game. As a star, you travel through galaxies to level up and evolve into your own galaxy, or burn out trying! During this student project, I game-developed, designed, and animated all scenes and assets (audio and fonts were the only sourced components).
Pre-production for game development was done in Figma, and the game itself was developed in Unity 6, coded with Microsoft Visual Studio Code.
Procreate was used for game level designing, and due to the doodle-style of the game, many individual assets were digitally drawn in Procreate as well. The game environment assets were created in Adobe Illustrator, and animated assets were developed using After Effects.
The final game profile can be found here: https://morningowloo.itch.io/cosmic-bloom
During the development of this project, changes were continuously made to optimize user experience, ranging from adding various UI feedback mechanisms in the gameplay to cutting back on animation designs to better suit browser requirements. Overall, I had fun expanding my coding experience and hope to develop an even more complex project in the future.
The trailer demonstrates the original gameplay, which was slightly simplified for browser gameplay optimization.